Engine workflow ownership
UE4 to UE5 upgrades, import/interchange pipelines, asset management, folder conventions, performance checks, documentation, and debugging practice.
With over 11 years of experience in design, motion graphics and technical art, I specialize in crafting procedural content and creating efficient tools that empower teams to deliver high-quality projects.
As a Lead Technical Artist, I build scalable workflows and real-time environments in Unreal Engine while also guiding and mentoring cross-functional teams to deliver ambitious creative visions. My expertise spans shader programming, real-time VFX, and tool development, blending technical precision with artistic direction.
I'm passionate about fostering collaboration across disciplines, aligning art and engineering, and helping teams thrive. By leveraging Unreal Engine, Python, and HLSL, I aim to create visually stunning, optimized environments that push the boundaries of interactive experiences. With a background in marketing, and IT, I bring a versatile skill set that enhances both production and leadership impact.
Selected work
01
A complex Unreal tool that inspects material graphs, detects unused assets, and standardizes material parents across 46,000+ materials.
Open case study
02
A shader-to-PCG experiment for splitting a procedural world into controllable regions, masks, biomes, and spawn areas.
Open case study
03
Realtime wake, foam, and spray behavior tested across multiple boat types and debug passes.
Open case studyCapability map
UE4 to UE5 upgrades, import/interchange pipelines, asset management, folder conventions, performance checks, documentation, and debugging practice.
Python scripts, Editor Utility Widgets, actor and asset action utilities, reference/dependency tools, material tools, and pivot utilities.
PCG, World Partition, object placers, Niagara weather/fire/smoke/water systems, replication, and runtime Blueprint logic.
HLSL, Unreal material graph, master materials, volumetric effects, post-process materials, and optimized visual systems for large asset sets.
Stack
Contact
Email: amirhoseinghs.94@gmail.com · Phone: +358 40 588 7919 · Helsinki, Finland